Traditional fantasy-based MMO classes redesigned for a post-apocalyptic setting: ( 6 / 9 ) rogues
Rogues were the class other than archers that gave me the most trouble in redesigning. In the end, I decided it would be easiest to approach the two as DPS classes that focused on opposite aspects: stealth vs. speed. (DEX vs AGI in RPG terms?)
Rogues focus entirely on getting close to the enemy and dealing as much damage as quickly as possible. Though they wear some basic armor (dirtbike chest and shoulder protectors), their outfits mostly emphasis sleekness and mobility; speed-cycling and mountain biking clothes have a good balance of durability and ease of movement. Running shoes are favored over boots, sometimes preemptively paired with ankle braces.
Katars are the favored weapon of choice due to their huge thrusting power, much more effective at punching through armor than conventional knives and blades.
Explosive variants append “shotgun shells” of crude home-made explosives that add extra kick to a blow. A leather shield extends off the end of the katar in order to protect the arm from the impact. Which this does allow for bigger bursts of damage, it obviously requires the user to reload once in a while.
Corrosive variants are slotted with vials of acid, which flows into small channels and wells in the katar’s blade; once the blade punctures through an enemy’s armor, the acid will be left behind. Corrosion is slow-acting, applying a debuff and causing damage over time.
(via cthulhu-with-a-fez)

