Traditional fantasy-based MMO classes redesigned for a post-apocalyptic setting: ( 4 / 9 ) merchants
Merchants are a rather strange class to consider for a game, but they seem like an indispensable part of the fantasy class landscape in a way.
Merchants, of course, would have to have a way to carting around their goods; for a post-apocalyptic setting, I think the huge packs usually used in cross-country backpacking would be a good fit. The weight of those packs means merchants can’t spare that much extra stamina to wear heavy armor, so they mostly wear normal, durable clothes and hiking shoes for ease of movement.
Being in charge of foraging for and hauling around supplies means access to some weapons that would be impractical for other classes. Molotov cocktails require more preparation time before use, but are good for quick bursts of damage. The alternative is a “junk gun.”
The junk gun works a lot like a handheld catapult, launching nuts and bolts at very high velocities, enough to feel punchy even through basic armor. It’s effectively a very crude shotgun – not terribly accurate, but enough to do the job.
Merchants obviously aren’t going to be out there doing a lot of damage, mostly acting as support, but they just have the means to hold their own when necessary.
(via cthulhu-with-a-fez)

