Traditional fantasy-based MMO classes redesigned for a post-apocalyptic setting: ( 3 / 9 ) hunters
Hunters (or archers/rangers) were one of the two classes I had the most trouble reworking. I considered making them ‘snipers’ before deciding that it would be more cohesive if none of the classes used actual guns. So these guys ended up being designed with (hypothetical) PvP vs. PvE configurations in mind.
The general focus for both of them is stealth.
PvP equipment (left) is designed for a ruined urban setting, balancing stealth, protection and high mobility. Loose hoodie sleeves are taped close to the body for ease of movement, the night vision goggles help in dark areas, and basic protective gear (archery chest guard, thigh- and shin-guards) raise defense. The crossbow helps punch through armor.
PvE equipment (right) sacrifices some mobility and defense in exchange for even higher stealth. The ghillie suit base allows for adaptation to different types of foliage, and the compound bow – while less punchy than the crossbow – keeps the noise level down and allows for quicker “reloads”.
(The hex camo pattern is by black-light-studio on DeviantArt.)